會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD16866 碟片數量:1片 銷售價格:200 瀏覽次數:37965
【轉載TXT文檔】 |
您可能也喜歡:
TIC1708--Kelby Online Training Richard Harrington Going Deeper With Final Cut 英文正式版(Final Cut Pro深入探討教學)
DVD4979--Elite Video Nikon D300 Made Easy Training Disk 1 DVD-NoPE 英文正式版(精英視頻尼康數碼 Nikon D300輕鬆訓練教程)
TIC1921--Lynda com 3ds Max 2011 New Features-QUASAR 英文正式版(Autodesk 3ds MAX2011新功能特性教學)
TIC1406-4--ITDVDS COM CISCO CCNP 642.901 BUILDING SCALABLE CISCO INTERNETWORKS SUB100-AG 英文正式版(itdvds com出品視頻教程)(4cd)
DVD5029--Billy Sheehan Basic Bass DVD-BNT 英文正式版(Alfred出品的音樂教程)(dvd)
商品描述
DIGITALTUTORS 2D RACING GAME SERIES IN UNITY VOLUME 3 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.
軟體簡介:
In volume 3 of the 2D Racing Game Series in Unity we'll be working on
creating the core gameplay functionality for the power ups.
We'll get started by creating boundaries for the level to keep the player
from leaving the game area. Then we'll begin scripting the functionality of
our powerups. We'll learn how to properly assemble these prefabs and how to
instantiate them when the player presses a specific button.
Then we'll begin working on the projectile functionality where it will fly
through space and destroy itself when it collides with any object or when
it's lifespan is exceeded. After that, we'll take what we've learned and apply
it to the trap and boost functionality. Once the powerups have been assembled,
we'll learn how to make each one affect the player in their own way.
