會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD17031 碟片數量:1片 銷售價格:200 瀏覽次數:37965
【轉載TXT文檔】 |
您可能也喜歡:
TIC1636--DesignProVideo Lightroom 2 101 Core Lightroom 2 英文正式版(Lightroom 2 101 Lightroom 2核心教學)
CB0863-5--Learnkey XML for Developers Part 1 英文光碟正式版 (5片裝)
DVD5924--思科統一通信系統 英文正式版 Cisco Unified Presence V6.0-DDUiSO
DVD8987--TestOut 70-236 Configuring Exchange Server 2007 Certification Suite 英文正式版(教程 TestOut 推出的培訓課程) (dvd1片裝)
CB0929-3--Keystone Building XML: based Web Applications 英文光碟正式版(3片裝)
商品描述
DIGITALTUTORS QUICK START TO MODELING IN MAYA VOLUME 1 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of
getting started creating your own models.
We'll cover methods of working with primitive geometry and how to modify their
initial creation options. We'll also learn about many of the different
modeling tools we can use to add edges and extrusions to polygon geometry, as
well as curve-based tools we can use to build NURBS models.
We'll also talk about creating clean scenes and models and in the end we'll
have built up a solar panel array from scratch. While following along with
these lessons and building a project together will provide you with valuable
knowledge, the real power comes from being able to take the techniques you've
learned and apply them in a different way to your own work.
With this in mind, you'll be presented with an assignment immediately following
each volume. These assignments will challenge you to take the skills that
you've learned in a particular volume and apply them to a different asset.
These courses are designed to be taken in sequence so we really encourage you
to start with this volume and proceed all the way through to Volume 5, and
taking advantage of the periodic assignments along the way to get the full
learning experience.
軟體簡介:
In Volume 1 of the Quick Start to Modeling in Maya, we'll cover the basics of
getting started creating your own models.
We'll cover methods of working with primitive geometry and how to modify their
initial creation options. We'll also learn about many of the different
modeling tools we can use to add edges and extrusions to polygon geometry, as
well as curve-based tools we can use to build NURBS models.
We'll also talk about creating clean scenes and models and in the end we'll
have built up a solar panel array from scratch. While following along with
these lessons and building a project together will provide you with valuable
knowledge, the real power comes from being able to take the techniques you've
learned and apply them in a different way to your own work.
With this in mind, you'll be presented with an assignment immediately following
each volume. These assignments will challenge you to take the skills that
you've learned in a particular volume and apply them to a different asset.
These courses are designed to be taken in sequence so we really encourage you
to start with this volume and proceed all the way through to Volume 5, and
taking advantage of the periodic assignments along the way to get the full
learning experience.
