會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:DVD17038 碟片數量:1片 銷售價格:200 瀏覽次數:37966
【轉載TXT文檔】 |
您可能也喜歡:
DVD8143--Kelby Online Training Lesa Snider King From Photo To Graphic Art 英文正式版(教學:把照片轉換成形象藝術畫)(dvd1片裝)
TIC0213--Digital Tutors Insider 1.02 圖像視頻教學光碟 (1片裝)
CB0455--Cisco Networking Academy Program Second Year Companion CD 2nd Ed 英文光碟正式版
DVD5409--Skillsoft出品的Cisco Voice Over IP CVOICE 5考試培訓教程 英文正式版 Skillsoft Cisco Voice Over IP CVOICE 5 DVDR-HELL
DVD8747--CBT Nuggets Cisco CCVP Exam Pack 642-426 英文正式版(思科 CCVP Exam-Pack: 642-426 TUC 認證考試教學)(DVD一片裝)
商品描述
DIGITALTUTORS UNITY MOBILE GAME DEVELOPMENT SAVING DATA AND HIGHSCORES 視頻教學 英文教學版(DVD一片裝)
軟體簡介:
In this Unity tutorial, we'll learn how to save data between play sessions
with PlayerPrefs and create a highscore level for deployment to iOS or Android.
Through these lessons we'll learn how we can use the GUI class to draw various
text and images on our screen. From there, we will examine time-saving
techniques for placing our GUI elements with the inspector accurately. We'll
learn how we can use arrays to store multiple pieces of data and how we can
display lists using for loops. Then we'll refactor our array into a highscore
class. With our display set up, we will learn the commands to access our player
prefs and the logic we need to sort and store our data. Finally we'll see how
we can use mobile keyboards and examine a faster method of saving data for
mobile platforms. From basic preferences like display settings to more complex
structures like high scores, it's important to understand how to save data
after we close our game
軟體簡介:
In this Unity tutorial, we'll learn how to save data between play sessions
with PlayerPrefs and create a highscore level for deployment to iOS or Android.
Through these lessons we'll learn how we can use the GUI class to draw various
text and images on our screen. From there, we will examine time-saving
techniques for placing our GUI elements with the inspector accurately. We'll
learn how we can use arrays to store multiple pieces of data and how we can
display lists using for loops. Then we'll refactor our array into a highscore
class. With our display set up, we will learn the commands to access our player
prefs and the logic we need to sort and store our data. Finally we'll see how
we can use mobile keyboards and examine a faster method of saving data for
mobile platforms. From basic preferences like display settings to more complex
structures like high scores, it's important to understand how to save data
after we close our game
