會員登錄
軟體搜尋
您的位置: 網站首頁 >> 專業知識教學 >> 電腦教學認證 >> 商品詳情
商品詳情
|
商品編號:TIC2685 碟片數量:1片 銷售價格:200 瀏覽次數:37162
【轉載TXT文檔】 |
您可能也喜歡:
DVD27696--Docker與微服務實戰 2022版 中文教學版(DVD一片裝)
DVD27697--零基礎玩轉Linux+Ubuntu實戰視頻課程 MP4格式 中文教學版(DVD一片裝)
DVD27221--15堂占星入門全攻略:探秘占星師 開啟有錢有趣又有閒的迷人職業 MP4格式 中文教學版(DVD一片裝)
TIC2719--PLURALSIGHT CUSTOM CONTENT TYPES AND YOU HOW TO CODE LIKE A WORDPRESS NINJA 視頻教學 英文教學版
TIC1873--Lynda Com SEO Search Engine Optimization Getting Started 英文正式版(網站排名的重要以及優化搜索引擎教學)
商品描述
DIGITALTUTORS QUICK START TO MODELING IN MAYA VOLUME 2 視頻教學 英文教學版
軟體簡介:
In volume 2 of the Quick Start to Modeling in Maya, we'll build on the
concepts covered in volume 1.
We'll start by blocking in the main shape of the weapon case we'll use for
this project. You'll learn to think through seamless models and place edges
appropriately in preparation for adding to the model. We'll shape the case
using polygon modeling tools and use smoothing to get a polished look.
We'll also build and attach pieces like the latches and learn to extract
detail from existing geometry to add finishing touches. We'll also touch
on creating and manipulating NURBS geometry before we finish by cleaning up
our model, naming our pieces, scaling and setting up an appropriate hierarchy.
These courses are designed to be taken in sequence so we really encourage you
to start with Volume 1 before continuing with this section. We also encourage
you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools
and techniques to your own projects.
軟體簡介:
In volume 2 of the Quick Start to Modeling in Maya, we'll build on the
concepts covered in volume 1.
We'll start by blocking in the main shape of the weapon case we'll use for
this project. You'll learn to think through seamless models and place edges
appropriately in preparation for adding to the model. We'll shape the case
using polygon modeling tools and use smoothing to get a polished look.
We'll also build and attach pieces like the latches and learn to extract
detail from existing geometry to add finishing touches. We'll also touch
on creating and manipulating NURBS geometry before we finish by cleaning up
our model, naming our pieces, scaling and setting up an appropriate hierarchy.
These courses are designed to be taken in sequence so we really encourage you
to start with Volume 1 before continuing with this section. We also encourage
you to take advantage of the assignments that follow each volume. These
assignments will allow you to take what you've learned and apply those tools
and techniques to your own projects.
